Each skill has over 13+ unique passive, interaction, or crafting abilities to learn. There are 6 playable classes and 5 available skills to choose from. There are quests to complete as you progress through the available zones, though the story and lore may change as time progresses. “Early Access currently has two of four full zones to play through, each consisting of 3 dungeons (filled with enemies, bosses, interactable objects, and loot) and 1 boss dungeon. What is the current state of the Early Access version? In addition to new content, a major focus will be on gameplay and performance improvements, bug fixing, balancing, and UI/UX to better create an immersive, challenging, and fun experience solo or with friends!” Improved ability animations and move sets.New dungeons, traps, enemies, and bosses.“I plan to add much more content to Dungeoneer, including How is the full version planned to differ from the Early Access version? I work on this project alone so it is hard to estimate all of the plans I have in store for Dungeoneer.” “I estimate Early Access will last about 2 years, but I may add additional content as time goes on even past then. I hope to update the game fairly often.”Īpproximately how long will this game be in Early Access? While the initial release of Early Access will deliver a fun custom RPG experience with all of the core features included, most of the content will be added through free updates periodically. As the sole developer on this project, community involvement and feedback is extremely important to me. “I wanted to release Dungeoneer in Early Access to show that this game is still actively being improved and to involve player feedback in the improvement process.
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